Zitat von MorriganHallo Shy,
ich vertehe dich nicht so ganz.
Natürlich findest du die NOTHING Stelle nicht, da du die ja erst dazufügen musst.
Verändere NOTHING_SEX in NOTHING.
lg
Morrigan
Hi Morrigan,
ich habe in der Skript/globals.lua Datei keine Stelle, an der Nothing steht. Hier mal die Globals Datei:
ZitatAlles anzeigen-- convenience abbreviations for mike's and elaine's character IDs
local characterDescription = getCharacterDescription();
NOBODY = characterDescription.getCharacterIDFromString("NOBODY");
MIKE = characterDescription.getCharacterIDFromString("MIKE");
ELAINE = characterDescription.getCharacterIDFromString("ELAINE");
-- conditions
NEED_NONE = CharacterGOResource.NEED_NONE
NEED_HUNGER = CharacterGOResource.NEED_HUNGER
NEED_COMFORT = CharacterGOResource.NEED_COMFORT
NEED_HYGIENE = CharacterGOResource.NEED_HYGIENE
NEED_TIREDNESS = CharacterGOResource.NEED_TIREDNESS
NEED_FUN = CharacterGOResource.NEED_FUN
NEED_RELATIONSHIP = CharacterGOResource.NEED_RELATIONSHIP
NEED_LIBIDO = CharacterGOResource.NEED_LIBIDO
NEED_APARTMENT = CharacterGOResource.NEED_APARTMENT
-- hidden conditions
NEED_HYGIENE_BODY = CharacterGOResource.NEED_HYGIENE_BODY
NEED_HYGIENE_MOUTH = CharacterGOResource.NEED_HYGIENE_MOUTH
NEED_HYGIENE_HAND = CharacterGOResource.NEED_HYGIENE_HAND
NEED_LIBIDO_EROTIC = CharacterGOResource.NEED_LIBIDO_EROTIC
NEED_LIBIDO_SEX = CharacterGOResource.NEED_LIBIDO_SEX
NEED_RELATIONSHIP_FRIENDSHIP = CharacterGOResource.NEED_RELATIONSHIP_FRIENDSHIP
NEED_RELATIONSHIP_ROMANTIC = CharacterGOResource.NEED_RELATIONSHIP_ROMANTIC
NEED_JUSTICE = CharacterGOResource.NEED_JUSTICE
NEED_WORK = CharacterGOResource.NEED_WORK
NEED_TROUBLE = CharacterGOResource.NEED_TROUBLE
NEED_BLADDER = CharacterGOResource.NEED_BLADDER
NEED_TIDINESS_OBJECTS = CharacterGOResource.NEED_TIDINESS_OBJECTS
NEED_TIDINESS_FLOOR = CharacterGOResource.NEED_TIDINESS_FLOOR
NEED_TIDINESS_PLATES = CharacterGOResource.NEED_TIDINESS_PLATES
NEED_TIDINESS_TRASH = CharacterGOResource.NEED_TIDINESS_TRASH
-- relationship conditions
REL_NONE = CharacterGOResource.REL_NONE
REL_ROMANTIC = CharacterGOResource.REL_ROMANTIC
REL_FUN = CharacterGOResource.REL_FUN
REL_FRIENDSHIP = CharacterGOResource.REL_FRIENDSHIP
REL_SEX = CharacterGOResource.REL_SEX
REL_EROTIC = CharacterGOResource.REL_EROTIC
REL_TROUBLE = CharacterGOResource.REL_TROUBLE
-- character conditions
CHAR_NONE = CharacterGOResource.CHAR_NONE
CHAR_EXTROVERTEDNESS = CharacterGOResource.CHAR_EXTROVERTEDNESS
CHAR_PLAYFULLNESS = CharacterGOResource.CHAR_PLAYFULLNESS
CHAR_TIDINESS = CharacterGOResource.CHAR_TIDINESS
CHAR_FRIENDLYNESS = CharacterGOResource.CHAR_FRIENDLYNESS
CHAR_NEUROTIC = CharacterGOResource.CHAR_NEUROTIC
CHAR_MESSY = CharacterGOResource.CHAR_MESSY -- hidden
CHAR_CHAOTIC = CharacterGOResource.CHAR_CHAOTIC -- hidden
-- emoticons
EMOTICON_ANGRY = CharacterGO.EMOTICON_ANGRY
EMOTICON_CANNOT = CharacterGO.EMOTICON_CANNOT
EMOTICON_DUNNO = CharacterGO.EMOTICON_DUNNO
EMOTICON_HAPPY = CharacterGO.EMOTICON_HAPPY
EMOTICON_INLOVE = CharacterGO.EMOTICON_INLOVE
EMOTICON_NEGATIVE = CharacterGO.EMOTICON_NEGATIVE
EMOTICON_NEUTRAL = CharacterGO.EMOTICON_NEUTRAL
EMOTICON_POSITIVE = CharacterGO.EMOTICON_POSITIVE
EMOTICON_SAD = CharacterGO.EMOTICON_SAD
EMOTICON_SLEEPING = CharacterGO.EMOTICON_SLEEPING
EMOTICON_SLEEPY = CharacterGO.EMOTICON_SLEEPY
EMOTICON_SMILE = CharacterGO.EMOTICON_SMILE
EMOTICON_DELAY = CharacterGO.EMOTICON_DELAY
EMOTICON_NOPATH = CharacterGO.EMOTICON_NOPATH
EMOTICON_NOSEAT = CharacterGO.EMOTICON_NOSEAT
EMOTICON_SHY = CharacterGO.EMOTICON_SHY
EMOTICON_NOSOFA = CharacterGO.EMOTICON_NOSOFA
EMOTICON_SMELL = CharacterGO.EMOTICON_SMELL
EMOTICON_APARTMENT = CharacterGO.EMOTICON_APARTMENT
EMOTICON_WAIT = CharacterGO.EMOTICON_WAIT
EMOTICON_EROTIC = CharacterGO.EMOTICON_EROTIC
EMOTICON_JUSTICE = CharacterGO.EMOTICON_JUSTICE
EMOTICON_BLADDER = CharacterGO.EMOTICON_BLADDER
EMOTICON_HUNGER = CharacterGO.EMOTICON_HUNGER
EMOTICON_NOAPARTMENT = CharacterGO.EMOTICON_NOAPARTMENT
EMOTICON_NOFUN = CharacterGO.EMOTICON_NOFUN
EMOTICON_NOCOMFORT = CharacterGO.EMOTICON_NOCOMFORT
EMOTICON_HOBBY = CharacterGO.EMOTICON_HOBBY
EMOTICON_COMFORT = CharacterGO.EMOTICON_COMFORT
EMOTICON_COMPLIMENT = CharacterGO.EMOTICON_COMPLIMENT
EMOTICON_RELATION = CharacterGO.EMOTICON_RELATION
EMOTICON_ARGUE = CharacterGO.EMOTICON_ARGUE
EMOTICON_SMALLTALK = CharacterGO.EMOTICON_SMALLTALK
EMOTICON_JOKE = CharacterGO.EMOTICON_JOKE
EMOTICON_TEASE = CharacterGO.EMOTICON_TEASE
EMOTICON_GOSSIP = CharacterGO.EMOTICON_GOSSIP
CONDITION_POSE_PAUSE = 5000
CONDITION_POSE_PROB = 0.5
-- keys for entries in pie menu button
ACTIVITY = PieButtonDescription.ACTIVITY
DONTQUEUE = PieButtonDescription.DONTQUEUE
USERACTION = PieButtonDescription.USERACTION
ALWAYS_USERSELECTABLE = PieButtonDescription.ALWAYS_USERSELECTABLE
HIDE_IF_UNSELECTABLE = PieButtonDescription.HIDE_IF_UNSELECTABLE
NO_AI = PieButtonDescription.NO_AI
GRAYED_OUT = PieButtonDescription.GRAYED_OUT
NO_NEGATIVE_ICON = PieButtonDescription.NO_NEGATIVE_ICON
-- return values for activity.isPossible()
-- the activity is possible
POSSIBLE = Activity.POSSIBLE
-- not possible because the object is broken
OBJECT_BROKEN = Activity.OBJECT_BROKEN
-- not possible because the activity was already done too often this day or week
MAX_COUNT = Activity.MAX_COUNT
-- not possible because a skill is missing
NO_SKILL = Activity.NO_SKILL
-- not possible the sum of needs (conditions) is not fulfilled
NO_SATISFACTION = Activity.NO_SATISFACTION
-- not possible because a need (condition) is not fulfilled
NO_CONDITION = Activity.NO_CONDITION
-- not possible the sum of needs (conditions) of partner is not fulfilled
NO_PARTNERSATISFACTION = Activity.NO_PARTNERSATISFACTION
-- not possible because a need (condition) of a partner is not fulfilled
NO_PARTNERCONDITION = Activity.NO_PARTNERCONDITION
-- not possible because a relationship condition is not fulfilled
NO_RELATIONSHIPCONDITION = Activity.NO_RELATIONSHIPCONDITION
-- not possible because a relationship condition with non-partner character is not fulfilled
NO_TARGETRELATIONSHIPCONDITION= Activity.NO_RELATIONSHIPCONDITION
-- not possible because activity is being started out of time slot
TIMESLOT = Activity.TIMESLOT
-- not possible because not enough money
NO_MONEY = Activity.NO_MONEY
-- not possible for unknown reasons
UNKNOWN = Activity.UNKNOWN
RIGHT_HAND = 0
LEFT_HAND = 1
-- the polling time for cancelling an activity
CANCEL_POLLING_INTERVAL = 1000
-- how long a picture will be showed
TV_ANIM_FRAME_DURRATION = 100;
TV_ACTIVITIES = {"watchSitcom", "watchAction", "watchNews", "watchRomantic", "watchHorror"};
STEP_SOUNDS = {"", "Grass", "Wood", "Barefoot"};
PC_ACTIVITIES = {"playComputer", "chatComputer"};
PC_PROGRAMS = {"play", "chat"};
-- dirt types
DIRT_FOOTSTEP = DirtServer.DIRT_FOOTSTEP;
DIRT_BIGDIRT = DirtServer.DIRT_BIGDIRT;
DIRT_SMASHED = DirtServer.DIRT_SMASHED;
DIRT_TRASH = DirtServer.DIRT_TRASH;
-- dirt probability
WALK_DIRT_PROBABILITY = 0.05
WALK_DIRT_SIZE = 0.1
-- hoover stuff
HOOVER_RADIUS_BONUS = 0.3
STANDARD_HOOVER_RADIUS = 0.5
-- how far away from the dirt schould we stand when cleaning floor
DIRT_DISTANCE = 0.5;
-- don create new dirs on this floor types
NO_DIRT_FLOOR_TYPES = {"Grass"}
-- max facing and distance for watching objects (like tv)
MAX_WATCH_FACING = -0.7;
MAX_WATCH_DISTANCE = 6.0;
-- time to clean one dish
DISH_CLEAN_TIME = 20000;
-- week days
MONDAY = GameDate.MONDAY
TUESDAY = GameDate.TUESDAY
WEDNESDAY = GameDate.WEDNESDAY
THURSDAY = GameDate.THURSDAY
FRIDAY = GameDate.FRIDAY
SATURDAY = GameDate.SATURDAY
SUNDAY = GameDate.SUNDAY
-- outside world
CITY = GameObjectServer.CITY
COUNTRY = GameObjectServer.COUNTRY
-- factor to speed up sex animations
SEX_SPEEDUP = 2.0;
-- factor to speed up walking
WALK_SPEEDUP = tonumber(readConfig("Game", "walkSpeedUp", "1.5"));
RUN_SPEEDUP = tonumber(readConfig("Game", "runSpeedUp", "1.0"));
WAIT_INTERACTION_ACTIVE = 30000;
WAIT_INTERACTION_PASSIVE = 10000;
STAIRS_DOWN_SPEEDUP = 1.5;
STAIRS_UP_SPEEDUP = 1.5;
-- how long schould cooked food stay on the oven
OVEN_FOOD_REMAIN_TIME = 3*60*1000;
-- how long the coffee in the coffeemachine will stay warm
COFFEE_COOLDOWN_TIME = 2*60*1000;
-- default life time for objects that have the autoDestruct state machine
-- individual life times can be defined in the config/game: lifeTime<resource name> = <life time in ms>
DEFAULT_LIFE_TIME = 5*60*1000;
QUEST_REQUEUE_TIME = 5*1000;
-- how long it takes until a stand pose says actionComplete()
-- waring: complete time + fade out time must be >= fade in time
-- currently it is 700 + 300 >= 1000
STAND_POSE_COMPLETE_TIME = 700
-- how long to fade betweeen stand pose anims
STAND_POSE_FADE_TIME = 1000
-- how long it takes until a emo pose says actionComplete()
EMO_POSE_COMPLETE_TIME = 700
-- how long to fade betweeen emo pose anims
EMO_POSE_FADE_TIME = 1000
SHY_POSE_COMPLETE_TIME = 1000
--DLG_POSES = {"Wonder", "Smile", "Sigh", "Shy", "Sad", "Flirt", "Bored", "Angry"}
-- how long to fade betweeen sex anims
SEX_FADE_TIME = 1000
SEX_GROAN_GAP = 8000;
-- trash stuff
MAX_STINK_RATE = 1.0;
MIN_STINK_RATE = 0.5;
FULL_TRASHCAN_DIRTINESS = 1.0
TRASH_TO_DIRT = 1.0;
-- oven stuff
MAX_OVEN_DAMP_RATE = 0.1;
-- dirty objects stuff
CLEAN_PER_LOOP = 0.1; -- * clean effectiviness
DIRTIFY_PER_BATH = 0.3; -- * (messy level / 10)
DIRTIFY_PER_SIT_TOILET = 0.3; -- * (messy level / 10)
DIRTIFY_PER_TABLE_EAT = 0.1; -- * (messy level / 10)
-- room types
LIVINGROOM = Room.LIVINGROOM;
KITCHEN = Room.KITCHEN;
WORKSPACE = Room.WORKSPACE;
BEDROOM = Room.BEDROOM;
BATHROOM = Room.BATHROOM;
OUTSIDE = Room.OUTSIDE;
-- state object ID that is never used by a state object
NO_OBJECT_ID = tonumber(StateObjectServer.NO_OBJECT_ID);
-- audio categories
MUSIC = GameObjectServer.MUSIC;
SOUND = GameObjectServer.SOUND;
SPEECH = GameObjectServer.SPEECH;
-- update trigger message
UPDATE_TRIGGER_MESSAGE = StandardGO.UPDATE_TRIGGER_MESSAGE
REPAIR_COMMAND = StandardGO.REPAIR_COMMAND
REPAIR = StandardGO.REPAIR
PM_REPAIR = StandardGO.PM_REPAIR
-- day times
MORNING = GameObjectServer.MORNING
DAY = GameObjectServer.MORNING
EVENING = GameObjectServer.MORNING
NIGHT = GameObjectServer.MORNING
-- buy menue ids
BUY_LIVINGROOM = App.BUY_LIVINGROOM
BUY_KITCHEN = App.BUY_KITCHEN
BUY_LIGHTING = App.BUY_LIGHTING
BUY_WORKROOM = App.BUY_WORKROOM
BUY_SLEEPINGROOM = App.BUY_SLEEPINGROOM
BUY_BATHROOM = App.BUY_BATHROOM
BUY_DECORATION = App.BUY_DECORATION
BUY_BUILD = App.BUY_BUILD
BUY_WALLPAPERS = App.BUY_WALLPAPERS
BUY_FLOORS = App.BUY_FLOORS
BUY_GARDEN = App.BUY_GARDEN
-- dresscode IDs
NAKED = OutfitDescription.NAKED
UNDERWEAR = OutfitDescription.UNDERWEAR
HOME = OutfitDescription.HOME
STREET = OutfitDescription.STREET
-- radio modes
RADIO_DEFAULT = MusicManager.RADIO_DEFAULT
RADIO_MYMUSIC = MusicManager.RADIO_MYMUSIC
RADIO_OFF = MusicManager.RADIO_OFF
Funzt der Ramses Trainer auch mit der 1.4 Version? Und kann mir jemand per PN mal erklären wie man den entsperrt?
Trotzdem Danke für die Mühe!!! :up