Zwischenablage

  • Look out beware
    When the full moon's high n'bright
    In every way I'm there
    In every shadow in the night
    Coz I'm evil in league with satan
    Evil in league with satan

    [CENTER][SIZE="4"][COLOR="Silver"]Don't want to live in a world that's dying.
    I'd rather die in world that's living![/COLOR][/SIZE]
    [/CENTER]

  • Schnuffelig, Schnuffeliger am schnuffeligstn.
    Schnüfflchen.
    Schnuffel oder Schnüffel oder Schnüffelchenverrückt

    [SIZE="1"]"Der perfekte Moment ist der, nach dem man das langersehnte endlich bekommen hat, in seinen Händen hält und sich dieses Triumphes bewusst ist. Das davor und danach zielt lediglich auf diesen Moment ab."
    [/SIZE]

  • Dat Schatzüü sagt:
    weil halt du!!!
    Dat Schatzüü sagt:
    weil halt du!!!
    Dat Schatzüü sagt:
    weil halt du!!!
    Dat Schatzüü sagt:
    weil halt du!!!

    [CENTER][FONT="Trebuchet MS"][SIGPIC][/SIGPIC]
    [/CENTER] Jeder Mensch lebt wie ein Uhrwerk
    [/FONT]

  • [22:45:05] der text war: hi wie gehts
    [22:45:11] Man nannte s: hey
    [22:45:15] Man nannte s: gut
    [22:45:24] der text war: was bedeutet das
    [22:45:27] der text war: aber!!!
    [22:46:10] Man nannte s: gar nichts
    [22:46:43] der text war: ok
    [22:46:54] der text war: was geht
    [22:50:24] Man nannte s: weiß nicht
    [22:51:17] der text war: ich denk mal alles was beine hat
    [22:51:29] Man nannte s: hahahaha

  • nora (10:05 PM) :
    ich muss gehen weil mein vater sich aufregt... ich tippe zu laut... du kennst das prob...

    [CENTER][SIZE="1"]
    [FONT="Georgia"]TURN HEART TO STEEL
    AND WILL TO IRON[/FONT][/SIZE][/CENTER]

  • waah..... pfffff....paaah...



    das soll ich dauernd sagen?

    [SIZE="1"]
    [CENTER]"The moon is closer to the sun than I am to anyone" [/CENTER]

    [RIGHT]Nada Surf[/RIGHT]
    [/SIZE]

  • Aquis- Welcome to Aquis, the world of perpetual sunset and the aquatic
    Undine. Shame that Jen can't swim. So, while she sunbathes, Scree explores
    the waters ahead.


    Temple Lagoon- There's a structure in the center of the Temple Lagoon, as
    well as a lot of lodestones. A small grotto to the east has one lodestone
    in the bottom, there's another one just to the east of the central ridge
    along with a Summoning Stone. Get into the tower by climbing up the ladder-
    like sections of wall at the very bottom. In the center of the tower is a
    generated current. As it is set now, it won't take you anywhere useful.
    Climb up onto the next level up and work your way to the valve. Turn the
    wheel to change the current's direction, grab the lodestone in this room,
    and ride the current up to the next level. There are two ladders on this
    level, one takes you to a lodestone, and the other takes you onto a broad
    walkway with another ladder leading up to your goal. Get the lodestone
    first to avoid having to come back here later, then go meet Queen Aino.
    She'll explain the problem on this world and give Scree a present for Jen.
    Go back to the grotto and climb back to the beach.


    After Scree gives Jen her present, the immediate task is to save Aino. Go
    north (follow the central ridge) and make your way through a twisting,
    vegetation-filled passage into the Dam Lagoon.


    Dam Lagoon- Soon after you come into this area, you'll see the glow of a
    Summoning Stone near the surface to the left. Swim to it and pull Scree
    through. Swap active characters and head towards the fish-head statue in
    the wall. Grab the lodestone on the right of the head then possess it.
    Rotate the left stick to get the mouth to open all the way, then let the
    statue go. You can use either character to go into the room beyond and
    turn the valve, saving Queen Aino. After the cutscene, follow Aino and she
    will open a door into the next area.


    Bay- Your first job in the bay is to activate the Priming Station. Before
    you can do that, you need to get some power to the staion. Head south, to
    a passage liked with huge barnacle things that try to grab you. You can
    avoid them entirely by sticking to the bottom left corner of the passage.
    In the room beyond is a sealed gate, similar to the one Aino opened with
    you, as well as an opening in the ceiling. Swim up into the Engineer's
    Room. Push the button over the monitor and go out of this area. Head to
    the southwest and into the now active Priming Station.


    Priming Station- The valve you need to turn is sealed, and you need to set
    the cogs against the central gear to unseal it. Sequence doesn't matter
    here, so pick a side and get onto one of the platforms (one is in the front,
    right quarter, the other in the rear, left quarter). Go through the door
    and down the ladder, then back into the water. On the floor in the middle
    of the room is the valve that controls the water level in this room as well
    as the height of the cog in the middle room. Turn the valve until it stops,
    then get out and do the same thing on the other side. After you've set the
    cogs, turn the valve in the central room and leave the Priming Station.


    Bay- Two Undine are waiting for you as you leave the Priming Station. Take
    them out and go back to the door under the Engineer's Room to let Scree
    into the Bay. Now you can focus on the Sub-stations that are scattered
    around Aquis. The first two can be done in any order.


    Dam Sub-station- This tower is located in the eastern section of the Dam
    Lagoon. Go east and head for the surface. Climb up onto the Beach and into
    the cave at the back. Swim through the tunnel to the left (the right is a
    very quick dead end), and into the large cavern with the first turbine. On
    the front of the turbine is the valve to activate it. Turn the valve and go
    back out the way you came in.


    Temple Sub-station- This tower is in the western section of the Temple
    Lagoon. Along the west wall is a plant-filled tunnel, slightly below and to
    the right of a more visible opening in the wall. Go into the plant-filled
    tunnel and follow it to the Temple Sub-station. Again, just turn the valve
    on the front of the turbine.


    After turning on the first two Sub-stations, head back to the Bay Caverns.
    The next area to explore is beyond the current to the north (it passes
    through an algae-covered fish skeleton, mostly ribs). Send Scree through
    the current and hunt down its source. Once you find it, push the nearby
    boulder into the stream to block it, allowing Jen to swim to the next area.


    The Tunnels- Following the tunnel will eventually bring you to a gate and
    a cutscene in which you meet Adaro. He's busy attacking a long-dead Undine
    and doesn't seem overly concerned about Jen or Scree. Once he leaves, push
    the gate in and head to the left. Near the end of this tunnel the current
    will push Jen into an Undine nest. Have Scree block the far left opening
    with another oh-so-convenient boulder, then continue on to the next Sub-
    station.


    Skeleton Sub-station- This Sub-station has an added complication. An Undine
    engineer is trapped in the turbine and turning it on will puree the poor
    guy (I don't know if it's actually possible to do so, but that's what they
    say). To free Arturo you have to open the dome behind the Sub-station, but
    this one is missing a piece. Have Jen swim to the top of the column in
    front of the tower and push the button, which opens the right-hand door
    back where you met Adarro. Head back there with Scree and through the
    door that just opened to the Nest Sub-station.


    Nest Sub-station- The area is covered in eggs, so it's hard to find much
    on ground level. For now, head to the back of the chamber. There's a room
    on the back wall and a valve to the right of it. Turn the valve to lower
    some ramps and go on in. Turn the valve in the middle of the room to get
    this turbine going and grab the peg to the left of the wheel before you go.
    As you leave this area, hunt around for a lever in the back-right quarter.
    This lever opens a dome in the back-left of the room, which has a Tarot
    card inside. Swap back to Jen.


    Skeleton Sub-station- Pull Scree through the Summoning Stone back to the
    Skeleton Sub-station and have him place the peg in the dome behind the
    tower. Pull the lever and Arturo swims free. Now you can turn the turbine
    on and head back to where you met Adaro. Fight the pair of Undine that are
    waiting for you. Now that the Sub-stations in this area are running, you
    can open the next door. Follow this tunnel through until you see an open
    iris door. A sudden current will push you through the door, as well as
    blocking off your exit this way. There's a pair of Undine here too. Take
    them out and go to the closed door to the east. This door leads to the
    Spike Pit.


    Spike Pit- There's a pair of Undine in here. Take them out and go straight
    up. On the beach right by the water is a big crab. If he's too close for
    comfort, you can lead it to one side, then swim elsewhere and climb up. If
    you want to kill the crab, go ahead. It is possible to lead him to the
    rocks on the right, and keep him stuck there while you take him out. An
    alternative (useful if you are running low on energy crystals, or just
    don't want to bother) is to just run past him since he isn't particularly
    fast. On the opposite side of the pool, hidden behind a rock is a Tarot
    card. Head out of this area via the path behind the crab.


    Apostles Mountains- This section involves a lot of climbing and some diving.
    There's a large, round hole in the ground right in the middle of this
    cavern. Switch to Undine form and dive into the sludgy water below. To the
    north-west is a tunnel, occupied by a lone blue crab. Kill it or run past,
    depending on how you feel, then work your way down along the left wall to
    water level. Grab Scree through the Summoning Stone. Send Scree up the
    north wall and flip the lever up here to open a door. The tunnel beyond is
    occupied by two more blue crabs, but they don't bother Scree.


    Undine Statue Cave- There is yet another pair of crabs here. Along the south
    side of the central pit, you'll get the message that it is too shallow for
    Jen to dive in here. Send Scree down the southern wall (at the foot of the
    largest Undine statue), pick up the lodestone, and possess the fish head
    statue. Opening its mouth will fill the pit with water, giving Jen the depth
    she needs to dive in. Swap back to Jen, who should still be in the...


    Apostles Mountains- Put Jen into Ferai form and make your way up the cliffs
    starting from the ground by the Summoning Stone. Some of the jumps are too
    big for her to make in human form. The path keeps turning back onto itself,
    and there is one point where you have to sidle along the wall. You'll come
    to the top at about the same point Scree did. Go through the door and the
    tunnel beyond to meet up with Scree.


    Undine Statue Cave- Get to the edge on the drop, switch into Undine form
    and dive again. Get onto dry land and you'll meet the second large crab in
    Aquis. Do what you want with it, then make your way back into the water to
    the next Sub-Station.


    Rib Cage Sub-Station- There are two Undine and yet another large crab here,
    waiting for you. Take out the Undine first, but watch out for the crab, it
    spits. If you can't find the crab, it is just at the foot of the stairs (why
    Undine need stairs is beyond me) leading up to the turbine valve. Now that
    the turbines are all working, you just need to go to the Purification
    Tower. Don't backtrack to the Bay, even though that's where you saw the
    main body of the Tower. All you have to do is follow the back of the turbine
    up. You can see a hole in the ceiling rimmed in lights. Go though and fight
    the Undine waiting for you (there may be as many as three. Sometimes they
    will wander down to the turbine, so you may wind up fighting fewer or more
    depending).


    Check your map. To the northwest is a Rift Gate as well as an Energy
    Fountain. Get to the gate and patch up Jen and Scree if they need it. Now
    go to the iris door that you passed to get here and go through to get to
    the Purification Tower.


    Purification Tower- Go up, and up some more, until you reach Adaro. This
    fight could go on and on unless you listen to Scree and turn all of the
    valves around on the wall. This will purify the water in the tower and keep
    Adaro from being able to regenerate. Fortunately, Adaro isn't the best shot
    in the world, so it isn't too difficult.


    After the fight, head upwards again and climb to the top of the tower. There
    is one final valve to turn, one that only Scree can reach, but before you do
    that, grab the final Tarot Card in Aquis. It's around the back of the tower,
    opposite the valve. Turn the valve and you're done here.


    Back to the Nexus- Things aren't looking so good in the Nexus. It seems as
    though Arella is hanging on, but just barely. Head on to the next door.




    Primal. walkthrough. ich schäme mich. ich bin zu dumm um das selber zu schaffen.

  • Max (05:09 PM) :
    [FONT=(null)]ich geh zu jan delay gleich!
    [/FONT]

    [center] I can't do the talks, like the talk on the TV
    And I can't do a love song, like the way it's meant to be.
    I can't do everything, but I'll do anything for you,
    I can't do anything, except be in love with you![/center]